Core Federation Ships
Additional Federation Ships
Variant Federation Ships
Note, the "D" weapons are "disruptors". These work the same as pulse torpedoes (photon torpedoes), except they do a fixed 2 pts of damage and cost a mass of 3 (+1 per extra arc) instead of 4.
First is the D5 War Cruiser. A medium sized ship built purely for war.
The D5W is an upgunned Heavy War Cruiser.
And finally, the venerable D7 Battlecruiser. A little less powerful than the Federation constitution class cruiser. Note, this ship is confugured with a science lab similar to the Federation cruiser. During a major war, that space may well be refitted to improve combat effectiveness.
While raising the subject of the science lab space, it might be appropriate to mention some rules. Typically, the Federation conducts research and exploration missions with its ships more often that military actions.
A ship conducting research (on a planet) must first establish orbit (see the FT rules), and then spend a turn collecting research data. For each point of lab space on the ship, roll a d6. A score of 5 results in one point of data collected , while a roll of a 6 results in one point, plus a re-roll. A typical mission might require accumulating 5 points of research to consider the mission successful. Of course, it wouldn't be a game if there wasn't an enemy vessel either trying to collect the scientific data first, or simply destroy the research vessel.
In a purely research oriented mission, a dedicated science vessel, with a larger lab, might be deployed to conduct the research, while being protected by a military vessel.