Battle number 3.
The forces of the Daqan Lords once again attempted to ambush the peace loving Uthuk Y’llan. They deployed 3 units of greyhaven mages, 2 units of citadel guards, 2 units of citadel lancers, 1 unit of rune golems, 1 unit of iron bound spearmen and 1 unit of riverwatch riders against a band of 5 viper legion archers, 2 units of blood sisters, s units of fleshripper brutes and a unit of obscene. The Daqan reinforced their position with spikes and crystal spires, which, according to the deployment rules, cost one less deployment point than normal.
VP were awarded for occupying the marked spots and the Daqan gained a VP whenever they eliminated an enemy adjacent to the village, while the Uthuk gained a VP if a unit occupying a forest hex eliminated an enemy unit.
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Starting Positions |
Turn 1
The Daqan sprung their ambush using the echelon left manouevre. A unit of citadel guards moved forward to occupy one of the objective locations and a unit of riverwatch riders charged forward to occupy the second one, backed up by a unit of lancers. 2 VP.
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Turn 1 Daqan Plan |
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Turn 1 Daqan Result |
The Uthuk responded with an attack in the centre. A unit of fleshrippers raced to occupy the remaining objective while a unit of archers moved sideways and engaged the Daqan riders. this freed a path for a unit of blood sisters to move into the nearby wood and also attack the riders. Unfortunately, while the archers poisoned the riders, they did no actual damage and were in fact wounded by the rider counter attack. The blood sisters forced the riders to withdraw from the objective and occupied it themselves, but they also did no actual damage. 2VP.
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Turn 1 Uthuk Plan |
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Turn 1 Uthuk Result |
Turn 2
The Daqan launched a cavalry charge. The riverwatch used some lore to recover from the poisoning and moved into the trees to flank the blood sisters and threaten the Uthuk archers. While a unit of lancers raced into another copse of trees to attack the blood sisters. It is unclear exactly what happened next, as the blood sisters were destroyed but the Daqan did not advance onto the vacated objective. A unit of Daqan archers were wounded and forced to withdraw. 1 VP for a total of 3.
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Turn 2 Daqan Plan |
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Turn 2 Daqan Result |
Two units of Uthuk archers in the centre responded and attempted to engage the Daqan cavalry. One unit advanced to the objective marker and inflicted a casualty on the riverwatch light cavalry in the trees, but suffered a casualty in return. The second unit of archers also inflicted a casualty on the riverwatch. 2VP for a total of 4.
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Turn 2 Uthuk Plan |
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Turn 2 Uthuk Result |
Turn 3
The Daqan counter attacked with the lancers in the woods, riding down the Uthuk archers and taking the objective. They also advanced a unit of golems. 2VP for a total of 5.
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Turn 3 Daqan Plan |
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Turn 3 Daqan Result |
The Uthuk turned their attention to their left flank and attacked with 3 units. The blood sisters advanced into the woods and cast their spells on the nearby Daqan spearmen, wounding one, while the fleshrippers redeployed to cover the gap in the centre of the battle line. 1 VP for a total of 5.
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Turn 3 Uthuk Result |
Turn 4
The Daqan launched an "onslaught" allowing 3 units of infantry to move an extra hex. A unit of spearmen moved forward into the village to protect the flank of the objective. A unit of mages on the left moved forward and another unit of mages on the right moved into the hill and attempted to bespell the blood sisters to no effect. 2 VP for a total of 7.
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Turn 4 Daqan Plan |
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Turn 04 Daqan Result |
The Uthuk responded by ordering a "wedge" advance. The blood sisters cast "Fury of Uy’llam" and targeted the Daqan spearmen on the nearby objective killing them and scoring a VP for doing so from within a forest. The Obscenes moved forward and two units of archers engaged the riverwatch in the woods, expelling them and poisoning them but doing no actual wounds. 2 VP for a total of 7.
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Turn 4 Uthuk Plan |
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Turn 04 Uthuk Result |
Turn 5
Daqan then tried an echelon right. The unit of mages advanced as did the citadel guardsmen to attack the blood sisters. The golems also moved forward, while magic was used to permit the iron bound infantry to advance onto the objective. The attack of the mages and spearmen wounded one blood sister and produced a magical shield for the golems. 2VP for a total of 9.
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Turn 5 Daqan Plan |
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Turn 5 Daqan Result |
The Uthuk archers were ordered to "darken the skies" and fired volley after volley at the Daqan cavalry. A unit of heavy cavalry was destroyed, but once again the light cavalry evaded and withdrew into the woods. The Uthuk commander also used dark magic to "scatter" the Daqan who were surrounding the left objective marker. 1VP for a total of 8.
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Turn 5 Uthuk Plan |
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Turn 5 Uthuk Result |
Turn 6The Daqan on the left flank were spurred to action at the sight of the heavy cavalry being shot down and attacked. The remaining unit of lancers charged the Uthuk archers and ran them down while the two units of mages advanced to provide support. The commander also used his magic lore to move the iron bound heavy spearmen back to the objective on their right. 2VP for a total of 11.
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Turn 6 Daqan Plan |
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Turn 6 Daqan Result |
The Uthuk patrol in the centre took up the fight and the fleshrippers charged through the woods to strike the light cavalry while the blood sisters cast spells at the mages. The cavalry were destroyed and the fleshrippers immediately turned on the nearby heavy cavalry wounding them and forcing them to withdraw. One of the mages was wounded. 2 VP for a total of 10.
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Turn 6 Uthuk Plan |
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Turn 6 Uthuk Result |
Turn 7
The Daqan called on their battle lore to aid them. They gained 6 lore tokens which they used to portal the golems to attack the blood sisters forcing them to withdraw from the woods. 2VP for a total of 13.
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Turn 7 Daqan Plan |
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Turn 7 Daqan Result |
The Uthuk attempted to replicate that feat by also calling on their battlelore scoring two infantry and one elite action. They also used their lore to activate the fleshrippers. The obscene moved forward and destroyed the mages on the left. One unit of archers advanced and fired at the mages on the right poisoning them. The fleshrippers attacked the mages on the objective but, despite flanking them with the archers, had no effect. Finally, the archers in the rear fired at the remaining heavy cavalry unit and destroyed it. However, after the carnage, only 1 VP was scored for a total of 11.
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Turn 7 Uthuk Plan |
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Turn 7 Uthuk Result |
Turn 8
The Daqan forces attempted to exploit their lead and tried to surround the Uthuk. Both units of mages on the left used their lore to remove the poison and cast spells against the Uthuk archers, forcing the to withdraw. On the right, the golems attempted to push the fleshrippers off the objective, supported by the mages, but failed. 2 VP for a total of 15.
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Turn 8 Daqan Plan |
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Turn 8 Daqan Result |
The Uthuk attacked on their left flank with the golems, blood sisters and archers and defeated the golems scoring 1 extra VP for a total of 13 but it was not enough to defeat the Daqan. As they occupied 2 objectives at the start of their next turn the Daqan won with 17 VP.
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Turn 8 Uthuk Plan |
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Turn 8 Uthuk Result |